For this quest, I watched this insightful TED Talk about how video games have specific and interesting techniques to engage the brain. The seven ways are:
- Measuring progress
- Multiple long and short-term goals
- Rewards for effort
- Rapid, frequent, clear feedback
- Windows of enhanced attention
- Other people & players
These seven attributes seem effortlessly connected to teaching as they clearly reflect best practices in education. In the same way that games seek to engage users, teachers seek ways to engage learners and more often than not, there is overlap between the two. This suggests that games and gamification have a distinct and appropriate place within a classroom that seeks to engage learners.